fuckedlabs.com

Totally Awesome! Games... to be updated soon!

ATTACK!
The Card-Based Board Game!

New Media
cards1 cards2



Card Types
LOCATION
CHARACTER
EQUIPMENT
EVENT
Turn Order

DRAW
DEPLOY
MOVE
BATTLE
END

Character Status
HEALTHY
DOWNED
INJURED
DEAD
Game Areas
DECK
BOARD
JUNK

Game Areas
DECK
BOARD
JUNK


The Story


So Lets Get Started!

" ATTACK! "

formerly...
WRECKIN' SHIT
AKA THE STORY


The story so far-

who cares? everyone's just trying to have fun,
kill each other, or get high in this game.

just play.


Special Note

** SPECIAL NOTE **
about the rules. they're made to be broken is this is a game about getting high and killing people and having fun. don't get super hung up on the rules, everyone playing (good for 1-infinite#players) can generally apply logic, and agree about what a card is saying to do.

if not, just kill each other, and whoever is still alive was right.
-jon


Card Types


=CARD TYPES=
locations - the setting of the game's epic story of blood and war
characters - the assorted killers and madmen who run the story
events - twists and turns in the plot.
equipment - shit you use or wear. put it on one of your characters.


Locations

=LOCATIONS=
locations cards are the gameplay board. players may play one a turn at the beginning of thier turn. place the cards next to one another in a grid as they are played, next to an existing card. locations next to each other are treated as connected on the game map.

Locations play a big part of the strategy in WnS.

Card List

Characters

=CHARACTERS=
character cards represent the people in the story. you may control as many characters as you are able.

characters all possess a power rating. this is usually between 1-3. power rating effects both attack and defense, and various thing in other cards.

unless otherwise specified, characters move 1 space a turn, and can carry 1 piece of equipment. if not specified, a character has power of 0.
all characters may move as a group as able or seperate, but all must make thier moves at the same time in the turn. Injured characters move a maximum of 1 space a turn

character cards also contain many special abilities and alternate win conditions.

playing characters:
unlike some games, characters in wreckin shit are ready to go at full power the moment you play them. there are no type of limitations of what newly played characters can do.

* characters with power of 1 are not considered 'worse' than one with power of 3, because all the characters are evened out in some way. some may be better at fighting, while other characters have other attributes that help you win.

Card List

Equipment

=EQUIPMENT=
these are cards used by characters in the game. equipment may be played at any time. players can carry only one piece of equipment unless otherwise specified. dropped equipment is left at the location it was dropped up, and can be picked up by any player. consider it fair game once dropped.

once played, equipment is on a character until they drop it or it is junked.

Card List

Events
=EVENTS=
these are the meat of the action that happens to the characters while you play.
events can be played at any time, regardless of turn. events are resolved in the order they are last played.
Card List

Battle

=BATTLE=
'attacker' the character starting the fight
'defender' the character being attacked
'opponent' any character in battle besides those controlled by you or allies

attacker rolls die and adds to thier power total.
if attacker rolls a 1, the attack fails.
defender rolls die and adds to thier power total.
loser goes down. tie goes to defender.
if attacker rolls a 6, or defender rolls 1, defender is injured.

various cards may effect aspects of battle, which may supercede these rules.

if an injured character loses any type of battle, they are killed.

you may battle then move, or move then battle.
characters may only battle once a turn.


Movement

After you have played your characters and locations for the turn, it's time to go check them out!

when you are ready, move all the characters you plan to move at this time. you may move as many or as few characters as you choose. once finished moving, read the location you have landed on, and follow instructions. card instructions are not used until your character has stopped. ie, you don't draw a card for walking over a space, unless otherwise instructed.

All characers move the maximum amount of spaces indicated by the 'MOVE' char stat. some character cards do not indicate the amount of movement, in which case it is assumed to be 1. Characters may move less than thier allowed spaces, but no more.

Injured characters move 1 space a turn maximum, regardless of equipment.


Win Conditions

=WINNING CONDITIONS=
players may team up against others.
specific cards and characters list alternative winning conditions.
players may agree on any winning conditions they wish. ie, teaming.
different cards may bring new winning objectives!


Setup / Start


=START=
roll die to determine start player, play continues to left.
all players then draw X cards. 10 is good.
players then all take turns placing locations they have drawn in thier starting hand. don't take all day.
replace the number of locations you played with freshly drawn cards.

now that you have a board and some cards, it's time to wreck shit!

ALTERNATE: shuffle all character cards together.
players then take turns drawing a character.
if character drawn has power of 1, draw an additional character.
these are your 'starting characters' once all players have characters,
shuffle remaining characters and the rest of the cards into a deck.


=TURN SEQUENCE=
1.draw a card (unless otherwise instructed)
2.play locations or characters. 1 of each per turn.
3.move your characters (all characters move 1 space unless otherwise stated)
4.process location card text/battle other players
5.announce turn end. yes, it's a step. just try not doing it.

events and equipment may be played at any time, on any players turn.


Character States

=CHARACTER 'STATES'=
so having covered all that, lemme sum up what can happen to characters.
'healthy' - the character is totally normal, and ready to go!
'downed' - disabled or knocked out. downed characters may not attack or move. any equipment they are carrying is non-functional. downed characters only roll a die to defend, or are treated to have a power of '0'. downed character cards are flipped over to indicate being down.
'injured' - injured characters may move no more than 1 space a turn. any loss in battle (attacking or defending) results in death.
'dead' - f-ing dead. dead characters are left on the board, where they are killed. generally we put dead characters underneath locations.

=INJURED/DOWNED=
when a character 'goes down' they are considered knocked out. flip the character over.
when your next turn rolls around, flip over, brush off, and feel like nothing happened.
different cards may have effects that cause different amounts of down time.

when a character is injured, they move only 1 space. (unless other wise instructed)
all losses in battle result in the death of the character.
characters remain injured until the heal or die.

=GETTING KILLED=
it's not so bad. your character is stuck on the same location, dead, until either he is brought back to life, discarded, etc.
if you don't have any characters, you have to wait to draw a new one to play with. draw an extra card if you don't have a live character in play or in your hand.
you still retain control of the dead character.
drop all equipment.


Misc Rules / Timing Issues

no copies of characters or event cards in the deck.

=TIMING ISSUES=
Use your head. you can keep mercilessly countering what someone does as much
as you feel like during your (or thier!) turn, as long as you have the cards.

in the rare case the timing issues should arise as to what card takes
effect before which- cards are treated as if they were played in a stack
on top of each other. the top card (once everyone is done) is resolved first,
and then down the stack.


Notes


=notes=
note on private game expansions: if you are hosting the game, use whatever cards you want. if you are joining a game, you can bring either a character and another card, one of each, or house rules. just make sure if you brings cards to play with, that you show them to all the players and get approval. no fun having broken cards in the game. balance balance.

that said, you can literally do any insane thing you want to on a card. just look at 'dodgeball' 'that damn cat'. if people agree on it, an event saying 'win the game' is legal. go nuts.

thanks for reading this far. i personally think the game is brilliant.


Alternate Setup/ Play


=alternate setup=
take the location cards and place them face down in a pile. players then select X cards and take turns setting them up. when a character moves onto a space for the first time, flip it over.

[DEFAULT] Drugs Game: characters use pot ? times. ?character power or 3 or determine @ game start
Money Game: Players take turns placing loot and fighting to grab it! can be played with no events or equipment. requires money expansion set.


Definations


=QUICK DEFINATIONS=
'player' means YOU, or other people playing the game.
'character' refers to the card in-game
'starting character' the characters(s) you start the game with. you may only accomplish winning conditions on your starting characters.
'deck' the start of all the undrawn cards
'junk pile' all cards out of play go here.
'drop' to take equipment off a character and leave in at the location.
'control' possession. player who played the card, or is responsible for moving/etc the character has 'control'.

[READ] Frequently Asked Questions ( FAQ )

Notes on the Development:
The game is coming along nicely, we just had another game couple days ago, really helped with some playtest issues. The game is fully fun and functional!

It's So much fun to play and work on, that we don't get much chance to update the website- and for that, we're sorry. Our small staff doesn't allow anyone to spend as much time on the internet as they'd like. Keep the faith, you may not be hearing from us, but We're developing and pushing this game forward. We were hoping to have a small booth at Sakura-Con this year, but for unfortunately unable to even attend. Real Life, Dig It.

Do you have a passion for games? Have you worked on Mods in the past that have never gone anywhere? Have a desire to get back into the game dev scene but can't find that great team to donate your precious precious time resources to? Email us! We'll soon have an actual application form on the main Totally Awesome! Site, but in the mean time, drop us an email with a messenger contact(AIM works best), and a link to some work or a resume, and let us know what you're up to!

Are you a texture artist, a skinner, a modeller, a mapper? Programming your bread and butter? Like to write or create characters? Game design and balance your first love? Just can't get stop the audio programs making FX or music? Love Web Development? Whatever your passion, or skill level, we have work for you. We're here as a group to increase our skills, and to put out Kick-Ass Games!

Notice lately games getting blander and more repetitive as publishers push titles out early for a quick buck. where is the lasting quality and loving workmanship? what happened to all the FUN?

Our goal at Totally Awesome! Games is to create innovative titles you haven't seen a hundred times. Games you want to play over and over. Fun. Quality. Replay. Totally Awesome Games.


old alpha card set old alpha card set old alpha card set old alpha card setold alpha card set

Random Cards from the Pre-Beta set:
Evil Robot Ted, Ehafh, Shotgun,
Red Ruler, Tooth Rot Breath
All content copyright (C) 2007 Totally Awesome Games & F- Labs | email webmaster | Contact