| Totally Awesome! Games... to be updated soon! |
ATTACK!
The Card-Based Board Game!
New Media
Brand New Look at Some Beta Card Favorites
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Card
Types LOCATION CHARACTER EQUIPMENT EVENT
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| The
Story So
Lets Get Started!
" ATTACK! "
formerly...
WRECKIN' SHIT
AKA THE STORY
The story so far-
who cares? everyone's just trying to have
fun, kill each other, or get high in this game. just play. |
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Special
Note**
SPECIAL NOTE ** about the rules. they're made to be broken is this is a game
about getting high and killing people and having fun. don't get super hung up
on the rules, everyone playing (good for 1-infinite#players) can generally apply
logic, and agree about what a card is saying to do. if not,
just kill each other, and whoever is still alive was right. -jon |
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Card
Types =CARD
TYPES= locations - the setting of the game's epic story of blood and war characters
- the assorted killers and madmen who run the story events - twists and turns
in the plot. equipment - shit you use or wear. put it on one of your characters.
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Locations =LOCATIONS= locations
cards are the gameplay board. players may play one a turn at the beginning of
thier turn. place the cards next to one another in a grid as they are played,
next to an existing card. locations next to each other are treated as connected
on the game map. Locations play a big part of the strategy in WnS. |
Card
List |
Characters =CHARACTERS= character
cards represent the people in the story. you may control as many characters as
you are able. characters all possess a power rating. this
is usually between 1-3. power rating effects both attack and defense, and various
thing in other cards. unless otherwise specified, characters
move 1 space a turn, and can carry 1 piece of equipment. if not specified, a character
has power of 0. all characters may move as a group as able or seperate, but
all must make thier moves at the same time in the turn. Injured characters move
a maximum of 1 space a turn character cards also contain many
special abilities and alternate win conditions. playing characters: unlike
some games, characters in wreckin shit are ready to go at full power the moment
you play them. there are no type of limitations of what newly played characters
can do. * characters with power of 1 are not considered 'worse'
than one with power of 3, because all the characters are evened out in some way.
some may be better at fighting, while other characters have other attributes that
help you win. |
Card List |
Equipment =EQUIPMENT= these
are cards used by characters in the game. equipment may be played at any time.
players can carry only one piece of equipment unless otherwise specified. dropped
equipment is left at the location it was dropped up, and can be picked up by any
player. consider it fair game once dropped. once played, equipment
is on a character until they drop it or it is junked. |
Card
List |
Events =EVENTS= these
are the meat of the action that happens to the characters while you play. events
can be played at any time, regardless of turn. events are resolved in the order
they are last played. |
Card List |
Battle=BATTLE= 'attacker'
the character starting the fight 'defender' the character being attacked 'opponent'
any character in battle besides those controlled by you or allies attacker
rolls die and adds to thier power total. if attacker rolls a 1, the attack
fails. defender rolls die and adds to thier power total. loser goes down.
tie goes to defender. if attacker rolls a 6, or defender rolls 1, defender
is injured. various cards may effect aspects of battle, which
may supercede these rules. if an injured character loses any
type of battle, they are killed. you may battle then move,
or move then battle. characters may only battle once a turn. |
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MovementAfter
you have played your characters and locations for the turn, it's time to go check
them out!
when you are ready, move all the characters you plan to move
at this time. you may move as many or as few characters as you choose. once finished
moving, read the location you have landed on, and follow instructions. card instructions
are not used until your character has stopped. ie, you don't draw a card for walking
over a space, unless otherwise instructed.
All characers
move the maximum amount of spaces indicated by the 'MOVE' char stat. some character
cards do not indicate the amount of movement, in which case it is assumed to be
1. Characters may move less than thier allowed spaces, but no more.
Injured
characters move 1 space a turn maximum, regardless of equipment. |
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| Win
Conditions=WINNING
CONDITIONS= players may team up against others. specific cards and characters
list alternative winning conditions. players may agree on any winning conditions
they wish. ie, teaming. different cards may bring new winning objectives! |
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Setup
/ Start =START= roll
die to determine start player, play continues to left. all players then draw
X cards. 10 is good. players then all take turns placing locations they have
drawn in thier starting hand. don't take all day. replace the number of locations
you played with freshly drawn cards.
now that you have a board
and some cards, it's time to wreck shit! ALTERNATE: shuffle
all character cards together. players then take turns drawing a character.
if character drawn has power of 1, draw an additional character. these
are your 'starting characters' once all players have characters, shuffle remaining
characters and the rest of the cards into a deck. =TURN
SEQUENCE= 1.draw a card (unless otherwise instructed) 2.play locations or
characters. 1 of each per turn. 3.move your characters (all characters move
1 space unless otherwise stated) 4.process location card text/battle other
players 5.announce turn end. yes, it's a step. just try not doing it.
events
and equipment may be played at any time, on any players turn. |
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Character
States =CHARACTER
'STATES'= so having covered all that, lemme sum up what can happen to characters. 'healthy'
- the character is totally normal, and ready to go! 'downed' - disabled or
knocked out. downed characters may not attack or move. any equipment they are
carrying is non-functional. downed characters only roll a die to defend, or are
treated to have a power of '0'. downed character cards are flipped over to indicate
being down. 'injured' - injured characters may move no more than 1 space a
turn. any loss in battle (attacking or defending) results in death. 'dead'
- f-ing dead. dead characters are left on the board, where they are killed. generally
we put dead characters underneath locations. =INJURED/DOWNED= when
a character 'goes down' they are considered knocked out. flip the character over.
when your next turn rolls around, flip over, brush off, and feel like nothing
happened. different cards may have effects that cause different amounts of
down time. when a character is injured, they move only 1 space.
(unless other wise instructed) all losses in battle result in the death of
the character. characters remain injured until the heal or die. =GETTING
KILLED= it's not so bad. your character is stuck on the same location, dead,
until either he is brought back to life, discarded, etc. if you don't have
any characters, you have to wait to draw a new one to play with. draw an extra
card if you don't have a live character in play or in your hand. you still
retain control of the dead character. drop all equipment. |
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Misc
Rules / Timing Issuesno
copies of characters or event cards in the deck. =TIMING ISSUES= Use
your head. you can keep mercilessly countering what someone does as much as
you feel like during your (or thier!) turn, as long as you have the cards. in
the rare case the timing issues should arise as to what card takes effect
before which- cards are treated as if they were played in a stack on top of
each other. the top card (once everyone is done) is resolved first, and then
down the stack. |
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Notes =notes= note
on private game expansions: if you are hosting the game, use whatever cards you
want. if you are joining a game, you can bring either a character and another
card, one of each, or house rules. just make sure if you brings cards to play
with, that you show them to all the players and get approval. no fun having broken
cards in the game. balance balance.
that said, you can literally
do any insane thing you want to on a card. just look at 'dodgeball' 'that damn
cat'. if people agree on it, an event saying 'win the game' is legal. go nuts. thanks
for reading this far. i personally think the game is brilliant. |
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Alternate
Setup/ Play =alternate
setup= take the location cards and place them face down in a pile. players
then select X cards and take turns setting them up. when a character moves onto
a space for the first time, flip it over.
[DEFAULT] Drugs
Game: characters use pot ? times. ?character power or 3 or determine @ game start Money
Game: Players take turns placing loot and fighting to grab it! can be played with
no events or equipment. requires money expansion set. |
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Definations =QUICK
DEFINATIONS= 'player' means YOU, or other people playing the game. 'character'
refers to the card in-game 'starting character' the characters(s) you start
the game with. you may only accomplish winning conditions on your starting characters. 'deck'
the start of all the undrawn cards 'junk pile' all cards out of play go here. 'drop'
to take equipment off a character and leave in at the location. 'control' possession.
player who played the card, or is responsible for moving/etc the character has
'control'.
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| [READ]
Frequently Asked Questions ( FAQ ) |
Notes
on the Development:
The game is coming along nicely, we just had another game
couple days ago, really helped with some playtest issues. The game is fully fun
and functional!
It's So much fun to play and work on, that we don't get much chance to update the website- and for that, we're sorry. Our small staff doesn't allow anyone to spend as much time on the internet as they'd like. Keep the faith, you may not be hearing from us, but We're developing and pushing this game forward. We were hoping to have a small booth at Sakura-Con this year, but for unfortunately unable to even attend. Real Life, Dig It.
Do you have a passion for games? Have you worked on Mods in the past that have never gone anywhere? Have a desire to get back into the game dev scene but can't find that great team to donate your precious precious time resources to? Email us! We'll soon have an actual application form on the main Totally Awesome! Site, but in the mean time, drop us an email with a messenger contact(AIM works best), and a link to some work or a resume, and let us know what you're up to!
Are you a texture artist, a skinner, a modeller, a mapper? Programming your bread and butter? Like to write or create characters? Game design and balance your first love? Just can't get stop the audio programs making FX or music? Love Web Development? Whatever your passion, or skill level, we have work for you. We're here as a group to increase our skills, and to put out Kick-Ass Games!
Notice lately games getting blander and more repetitive as publishers push titles out early for a quick buck. where is the lasting quality and loving workmanship? what happened to all the FUN?
Our goal at Totally Awesome! Games is to create innovative titles you haven't seen a hundred times. Games you want to play over and over. Fun. Quality. Replay. Totally Awesome Games.
-Jon
Development Lead, Totally Awesome! Games
Last Updated 4/ 17/ 08
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Random Cards
from the Pre-Beta set:
Evil Robot Ted, Ehafh,
Shotgun,
Red Ruler, Tooth Rot Breath |
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